🎯 Better LLD Decisions
Understand why certain patterns exist—they solve distributed problems at the code level!
You’ve mastered classes. You know your design patterns. Your code is clean, testable, and follows SOLID principles. But here’s the uncomfortable truth…
You might be wondering: “This is lowleveldesignmastery.com—why are we talking about system design?”
Great question. Here’s the thing:
LLD and HLD aren’t separate skills—they’re two halves of the same coin.
When you understand why certain architectural decisions are made, you write better classes. When you know how distributed systems fail, you design better interfaces.
🎯 Better LLD Decisions
Understand why certain patterns exist—they solve distributed problems at the code level!
💼 Interview Ready
“How would this scale?” won’t catch you off guard anymore. You’ll answer with confidence.
🔧 Practical Implementations
Not just theory—implement rate limiters, circuit breakers, consistent hashing, and more.
🌉 Bridge the Gap
Connect your class designs to real-world system architecture seamlessly.
Every HLD concept has a direct impact on how you write classes. Let’s look at some examples:
| LLD Pattern | HLD Concept | The Connection |
|---|---|---|
| Observer Pattern | Message Queues | Observers on different servers? Use Kafka/RabbitMQ! |
| Factory Pattern | Service Discovery | Creating objects across service boundaries requires discovery |
| Strategy Pattern | Load Balancing | Different algorithms, same interface—at infrastructure level |
| State Pattern | Circuit Breaker | Managing state transitions for failure handling |
| Decorator Pattern | Caching Layer | Adding behavior (caching) without modifying core logic |
Let’s see how a “perfect” LLD design falls apart without HLD knowledge:
class RequestCounter: """A singleton to track API request counts""" _instance = None
def __new__(cls): if cls._instance is None: cls._instance = super().__new__(cls) cls._instance.count = 0 return cls._instance
def increment(self): self.count += 1 return self.count
def get_count(self): return self.count
# Usagecounter = RequestCounter()counter.increment() # Returns 1counter.increment() # Returns 2public class RequestCounter { // A singleton to track API request counts private static RequestCounter instance; private int count = 0;
private RequestCounter() {}
public static synchronized RequestCounter getInstance() { if (instance == null) { instance = new RequestCounter(); } return instance; }
public synchronized int increment() { count++; return count; }
public int getCount() { return count; }}
// Usagepublic class Main { public static void main(String[] args) { RequestCounter counter = RequestCounter.getInstance(); counter.increment(); // Returns 1 counter.increment(); // Returns 2 }}Looks good, right? Clean, follows the pattern, works perfectly… on one server.
import redis
class DistributedRequestCounter: """A counter that works across multiple servers"""
def __init__(self, redis_client: redis.Redis): self.redis = redis_client self.key = "api:request_count"
def increment(self) -> int: # INCR is atomic in Redis - no race conditions! return self.redis.incr(self.key)
def get_count(self) -> int: count = self.redis.get(self.key) return int(count) if count else 0
# Usageredis_client = redis.Redis(host='redis-cluster', port=6379)counter = DistributedRequestCounter(redis_client)counter.increment() # Works across all servers!import redis.clients.jedis.Jedis;
public class DistributedRequestCounter { // A counter that works across multiple servers private final Jedis redis; private final String key = "api:request_count";
public DistributedRequestCounter(Jedis redisClient) { this.redis = redisClient; }
public long increment() { // INCR is atomic in Redis - no race conditions! return redis.incr(key); }
public long getCount() { String count = redis.get(key); return count != null ? Long.parseLong(count) : 0; }}
// Usagepublic class Main { public static void main(String[] args) { Jedis redisClient = new Jedis("redis-cluster", 6379); DistributedRequestCounter counter = new DistributedRequestCounter(redisClient); counter.increment(); // Works across all servers! }}This design came from understanding:
This module covers essential HLD concepts that directly impact your LLD work:
mindmap
root((HLD Concepts))
Foundations
Scalability
Latency & Throughput
CAP Theorem
PACELC Theorem
Databases
SQL vs NoSQL
Sharding
Replication
Isolation Levels
Communication
REST & GraphQL
gRPC
WebSockets
Message Queues
Resiliency
Circuit Breaker
Load Balancing
Retry Patterns
Bulkhead
Architecture
Monolith vs Microservices
Event-Driven
API Gateway
Caching
| Section | What You’ll Learn | LLD Impact |
|---|---|---|
| Foundations | Scalability, CAP theorem, consistency models | Know when strong consistency matters in your classes |
| Databases | Sharding, replication, isolation levels | Design repositories that handle distributed data |
| Caching | Strategies, eviction, invalidation | Implement cache decorators and managers |
| Communication | APIs, queues, real-time | Design service interfaces and event handlers |
| Resiliency | Circuit breakers, retries, bulkheads | Build fault-tolerant components |
| Architecture | Microservices, event-driven | Structure code for distributed deployment |
In senior engineering interviews, LLD questions often evolve into HLD discussions:
If you’re new to HLD:
If you’re preparing for interviews:
If you want to connect LLD ↔ HLD:
You’ll implement:
You’ve mastered the fundamentals. Now let’s see how your designs perform in the real world.
Next up: Scalability Fundamentals - Understanding how systems grow
Welcome to the bonus module that bridges the gap between beautiful code and production-ready systems. 🚀